PLATO
A Matter of Light and Shadow
In a world where the shadows have a live of their own, the player and his shadow have to solve puzzles, find new paths and surpass many dangers to clear their way through the levels. Therefor its necessary to protect your shadow from the dangers of his two dimensional world, and to find a way to guid him to the exit. But the player has to keep in mind: only when there is light, there can be shadows.
3D Unreal Project (2016)
PC
Team Friedrich Schadow, David Witzgall, Morten Newe
PLATO | Screenshot | 2016
PLATO | Screenshot | 2016
PLATO | Screenshot | 2016
PLATO | Screenshot | 2016
PLATO | Screenshot | 2016
PLATO | Screenshot | 2016
What I worked on
As PLATO was our first game with the Unreal Engine, I got myself into the basics of the blueprint system and implemented the main mechanics of the game. In Addition to that I worked on the shaders and post processing, to give Plato the graphic look.
PLATO | Screenshot | 2016
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Morten Newe
12459 Berlin
EMail: game-design@morten-newe.com
www.morten-newe.com